After switchig to a notebook with higher resolution monitor, I noticed, that the FLTK based ICC Examin application looked way too small. Having worked in the last months much with pixel independent resolutions in QML, it was a pain to see the non adapted FLTK GUI. I had the impression, that despite of several years of a very appreciated advancement of monitor technology, some parts of graphics stacks did not move and take advantage. So I became curious on how to solve high DPI support the hard way.
First of all a bit of introduction to my environment, which is openSUSE Linux and KDE-5 with KF5 5.5.3. Xorg use many times a hardcoded default of 96 dpi, which is very unfortune or just a bug? Anyway, KDE follows X11. So the desktop on the high resolution monitor looks initially as bad as any application. All windows, icons and text are way too small to be useable. In KDE’s system settings, I had to set Force Font with DPI and doubled its size from 96 to 192. In the kscreen module I had to set scale 2.0 and then increased the KDE task bars width. Out of the box useability is bad with so many inconsistent manual user intervention. In comparision with the as well tested Unity DE, I had to set a single display scaling factor to 2.0 and everything worked fine and instantly, icons, fonts and window sizes. It would be cool if DE’s and Xorg understand screen resolution. In the tested OS X 10.10 even different screen resolutions of multiple monitors are scaled correctly, so moving a window from a high DPI monitor screen to a traditional low resolution external monitor gives reasonable physical GUI rendering. Apples OS X provides that good behaviour initially, without manual user intervention. It would be interessting how GNOME behaves with regards to display scaling.
Back to FLTK. As FLTK appears to define itself as pixel based, DPI detecion or settings have no effect in FLTK. As a app developer I want to improve user experience and modified first ICC Examin to initially render physically reasonably. First I looked at the FL::screen_dpi() function. It is only a helper for detecting DPI values. FL::screen_dpi() has has in FLTK-1.3.3 hardcoded values of 96DPI under Linux. I noticed XRandR provides correct milimeter based screen dimensions. Together with the XRandR provided screen resolution, it is easy to calculate the DPI values. ICC Examin renderd much better with that XRandR based DPI’s instead of FLTK’s 96DPI. But ICC Examin looked slightly too big. The 192DPI set in KDE are lower than the XRandR detected 227 DPI of my notebooks monitor. KDE provides its forced DPI setting to applications by setting Xft.dpi in XResources. That way all Xft based applications should have the same basic font scaling. KDE and Mozilla apps do use Xft. So add parsing of a Xlib XResources solved that for ICC Examin. The remainder of programing was to programatically scale FLTK’s default font size from 14 pixels with: FL_NORMAL_SIZE = scale(14) . Some more widget sizes, the FtGl font sizes for OpenGL, drawing line widths and graphics scaling where needed. After all those changes, ICC Examin takes now advantage of high resolution rendering inside KDE. Testing under Windows and OS X must follow.
The way to program high DPI support into a FLTK application was basically the same as in QML. However Qt’s QML takes off more tasks by providing a relative font unit, much like CSS em sizes. For FLTK, I would like to see some relative based API’s, in addition to the pixel based API’s. That would be helpful to write more elegant code and integrate with FLTK’s GUI layout program fluid. Computer times point more and more toward W3C technology. FLTK would be helpful to follow.